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Source2 API (hyperion.source2.*)

These functions expose game state. Returned objects can be nil and should be validated with isValid().

Global functions

Function Return Throws Description
hyperion.source2.getLocalPlayer() PlayerPawn or nil No Local player pawn.
hyperion.source2.getLocalController() PlayerController or nil No Local controller.
hyperion.source2.getPlayerControllers() table No All controllers.
hyperion.source2.getPlayerPawns() table No All pawns.
hyperion.source2.getEntityByIndex(index) Entity or nil No Entity by index.

PlayerPawn methods

Method Return Throws Description
player:health() int No Current health.
player:maxHealth() int No Max health.
player:armor() int No Armor value.
player:team() int No Team number.
player:origin() Vec3 No Position.
player:eyePosition() Vec3 No Eye position.
player:velocity() Vec3 No Velocity.
player:isAlive() bool No Alive state.
player:isScoped() bool No Scoped state.
player:isDefusing() bool No Defusing state.
player:isGrabbingHostage() bool No Hostage state.
player:shotsFired() int No Shots fired.
player:flashDuration() float No Flash duration.
player:getActiveWeapon() Weapon or nil No Active weapon.
player:isEnemy(other) bool No Enemy check.
player:isValid() bool No Object validity.

PlayerController methods

Method Return Throws Description
controller:name() string No Player name.
controller:steamId() uint64 No Steam ID.
controller:ping() int No Ping value.
controller:health() int No Pawn health.
controller:armor() int No Pawn armor.
controller:isAlive() bool No Pawn alive.
controller:hasDefuser() bool No Has defuser.
controller:hasHelmet() bool No Has helmet.
controller:team() int No Team number.
controller:isLocal() bool No Is local player.
controller:getPawn() PlayerPawn or nil No Pawn handle.
controller:isValid() bool No Object validity.

Weapon methods

Method Return Throws Description
weapon:name() string No Weapon name.
weapon:ammo() int No Clip ammo.
weapon:reserveAmmo() int No Reserve ammo.
weapon:maxReserveAmmo() int No Max reserve ammo.
weapon:isReloading() bool No Reloading state.
weapon:weaponType() int No Weapon type enum.
weapon:weaponTypeName() string No Weapon type name.
weapon:isValid() bool No Object validity.

Entity methods

Method Return Throws Description
entity:origin() Vec3 No Position.
entity:team() int No Team number.
entity:health() int No Health value.
entity:isAlive() bool No Alive state.
entity:isPlayerController() bool No Controller check.
entity:isWeapon() bool No Weapon check.
entity:isValid() bool No Object validity.

Constants

Weapon types: WEAPON_KNIFE, WEAPON_PISTOL, WEAPON_SMG, WEAPON_RIFLE, WEAPON_SHOTGUN, WEAPON_SNIPER, WEAPON_MACHINEGUN, WEAPON_C4, WEAPON_GRENADE.

Teams: TEAM_NONE, TEAM_SPECTATOR, TEAM_T, TEAM_CT.